Synthesizing Verdant Landscapes using Volumetric Textures
نویسنده
چکیده
Abstract: Volumetric textures are able to represent complex repetitive data such as foliage, fur and forests by storing one sample of geometry in a volumetric texel to be mapped onto a surface. This volume consists in samples of densities and reflectances stored in voxels. The texel can be prefiltered similarly to the mipmapping algorithm, giving an efficient rendering in ray-tracing with low aliasing, using a single ray per pixel. Our general purpose is to extend the volumetric texture method in order to provide a convenient and efficient tool for modeling, animating and rendering highly complex scenes in ray-tracing. In this paper, we show how to convert usual 3D models into texels, and how to render texels mapped onto any mesh type. We illustrate our method with verdant landscapes such as forests and lawns.
منابع مشابه
Interactive Volumetric Textures
This paper presents a method for interactively rendering complex repetitive scenes such as landscapes, fur, organic tissues, etc. It is an adaptation to Z-buffer of volumetric textures, a ray-traced method, in order to use the power of existing graphics hardware. Our approach consists in slicing a piece of 3D geometry (one repetitive detail of the complex data) into a series of thin layers. A l...
متن کاملSynthesizing Dynamic Textures and Sounds by Spatial-Temporal Generative ConvNet
Dynamic textures are spatial-temporal processes that exhibit statistical stationarity or stochastic repetitiveness in the temporal dimension. In this paper, we study the problem of modeling and synthesizing dynamic textures using a generative version of the convolution neural network (ConvNet or CNN) that consists of multiple layers of spatial-temporal filters to capture the spatial-temporal pa...
متن کاملTexture Synthesis: A Review and Experiments*
Textures have been used in various applications, such as carpet quality control, region recognition in satellite images, and body painting control in the vehicle industry. This paper studies texture synthesis. We survey the algorithms for synthesizing textures that have proposed over the past two decades. A variety of algorithms associated with synthesized textures are given. The goal is to fur...
متن کاملThick Surfaces: Interactive Modeling of Topologically Complex Geometric Details
Lots of objects in computer graphics applications are represented by surfaces. It works very well for objects of simple topology, but can get prohibitively expensive for objects with complex small-scale geometrical details. Volumetric textures aligned with a surface can be used to add topologically complex geometric details to an object, while retaining an underlying simple surface structure. T...
متن کاملModeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
Modeling Animating and Rendering Complex Scenes using Volumetric Textures Fabrice Neyret iMAGIS / IMAG , BP 53 38041 Grenoble Cedex 09 France [email protected] http://w3imagis.imag.fr/Membres/Fabrice.Neyret/index.gb.html Abstract| Complex repetitive scenes containing forests, foliage, grass, hair or fur, are challenging for common modeling and rendering tools. The amount of data, the tedio...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 1996